How To Handle Every Monster In R.E.P.O.

R.E.P.O. contains so many different monsters - so how are you supposed to react when you encounter them?

REPO 2
So many monsters - but what do you do when you encounter them? | © Semiwork Studios

R.E.P.O. is an online co-op horror game with a similar concept to Lethal Company. You and up to 5 other players need to explore areas and search for objects to sell - if you don't meet the quota, you'll have to start all over again.

You only have a proximity voice chat to find your mates again within these halls full of deadly monsters... But how do you stay alive?

Every monster has different mechanics and this guide will tell you what to pay attention to. We'll go through the creatures individually.

Level 1 Monsters

Peeper

Peeper in repo
Peeper. | © Semiwork Studios

The Peeper is a creature resembling a massive eye fixed to the ceiling. It remains dormant until a player passes directly beneath it and comes within range. At that point, the Peeper opens and compels the player to lock eyes with it, inflicting a gradual 2 points of damage over time.

This effect ends immediately once the player manages to break visual contact. This means if you're affected by it, you need to step behind items or furniture, so it can't force you to look at it anymore. Another option is to be carried away by a teammate (press Q) or to attack if you have a weapon it since it only has low health.

Shadow Child

Shadow Child
Shadow Child. | © Semiwork Studios

The Shadow Child is an unnervingly tall, gaunt humanoid with the unsettling visage of a young child. It appears near players through short-range teleportation, often materializing just beyond doors or nearby, its arrival marked by faint, eerie giggles.

When observed, the creature begins to sprout six elongated arms from its torso in a slow, deliberate manner. Prolonged eye contact provokes a sudden, jarring response: the Shadow Child forcefully propels the player forward, delivering a devastating 30-point impact. After striking, it vanishes for an extended period.

If ignored for long enough, it will silently relocate to another area, awaiting its next opportunity. Technically, you can attack it, but since it's not a very big threat, you might want to save your weapons and valuables for more dangerous monsters.

Gnome

Gnome
Gnome. | © Semiwork Studios

Gnomes are creatures that always appear in synchronized groups of four. As they wander the area, they pause unpredictably, yet remain tightly clustered with the other gnomes present on the level.

Upon detecting a player, their behavior shifts: if there are valuables nearby, the gnomes will prioritize sabotaging or stealing them. If not, they'll focus their aggression directly on the player, giving chase and attacking as a unit.

Luckily, you can easily kill them by grabbing them and smashing them against something. If you are being attacked by too many of them, you can also just jump repeatedly while waiting for backup.

Duck/Apex Predator

Duck
Duck. | © Semiwork Studios

The Apex Predator is an entity that initially takes the form of a harmless, fluffy duckling. It fixates on players once seen, trailing behind and doing its best to remain within their direct line of sight. Should a player jump or look upward, the duck mimics the motion, ensuring it stays visible at all times.

However, this harmless appearance is deceiving. If the creature is grabbed or harmed in any way, it enters a frenzied state with its beak splitting open into a massive, fanged maw. It then launches into a relentless pursuit of the offending player, or the nearest one if the attack was indirect.

In this form, it strikes with terrifying speed, delivering rapid bites – three hits per second. Once the chase begins, hiding is futile. The only hope for survival is to run, and run fast. If you manage to outrun it for long enough, it will return to its original form.

If you desperately want to get rid of it, you can:

  • Lure it into a toilet and flush it
  • Enter ragdoll mode (press Q) until it gets disinterested and leaves
  • Crush it in an extraction point
  • Tumble launch into it, the launch will stun it and deal 15 damage, and possibly an additional 25 damage if it falls over while it is stunned.
  • Kill it with a Handgun

Spewer

Spewer
Spewer. | © Semiwork Studios

Spewers are airborne entities that drift aimlessly until a player enters their field of view. Upon detection, they quickly advance, attempting to latch onto the player’s face.

While attached, the Spewer exerts a disturbing influence - deepening the player’s voice and triggering periodic, involuntary bouts of vomiting. These expulsions are hazardous, inflicting damage on anything they strike.

When adopting a more defensive stance, Spewers maintain their distance, opting to unleash streams of vomit from afar as a form of ranged attack.

Technically, you can grab it and keep it away from you to avoid it latching onto you, but it's difficult without a range upgrade. It can be stunned and killed with random valuables, though. Or... you can use it as a weapon and consciously vomit on other monsters - a gross defense, but a helpful one.

Level 2 Monsters

Rugrat

The rugrat
Rugrat. | © Semiwork Studios

The Rugrat is a creature that takes the unsettling form of a baby. It aimlessly roams the area until it notices a player. Once locked on, it immediately seeks out the nearest medium or small-sized valuable, hurling it toward the target with surprising strength.

If no such items are within reach, the Rugrat poses no threat and simply watches. Occasionally, when attempting to throw bulkier objects, it may miscalculate and end up hitting itself instead. The damage dealt varies depending on the weight of the object thrown.

You can stun it with valuables of any size or just grab it and smash it if you have either 2 players or strength level 4 available.

Animal

Animal
Animal. | © Semiwork Studios

The Animal is a Level 2 creature that idly roams its environment until it either notices a player or is provoked. It appears as a flesh-colored, six-legged abomination with a twisted, constantly screaming face.

Once triggered, the Animal enters a state of chaotic frenzy – flailing wildly and charging in random directions. Anything caught in its path takes damage as it barrels through without control.

Though not particularly threatening on its own, it becomes a serious hazard when encountered alongside more dangerous entities. Its erratic behavior and ability to knock players off balance can easily turn a manageable encounter into a deadly one.

You can stun it with valuables of any size or just grab it and smash it if you have either 2 players or strength level 4 available.

Upscream

Upscream
Upscream. | © Semiwork Studios

The Upscream is a monstrosity resembling a distorted human head, skittering about on four arm-like limbs. It moves erratically across the level, but once it catches sight of a player, it locks on and rushes toward them with unsettling speed.

Upon reaching its target, the Upscream grabs hold, dealing 10 damage and hurling the player away, leaving them momentarily stunned. If the player doesn’t recover quickly enough, it may seize the opportunity to strike again - creating the risk of a brutal stun-lock loop.

Typically, the creature loses interest after successfully grabbing a player three times, at which point it abruptly scampers off into the darkness.

Luckily, you can also stun it with valuables of any size or smash it with 2 or more players. If you're near a ledge or other enemies, it's best to keep your distance, though.

Chef

Chef
Chef. | © Semiwork Studios

The Chef is a creature resembling a large, frog-like being. It moves in slow, lazy hops until it spots a player - then it dramatically arms itself with two knives and winds up for a spinning leap.

Once airborne, the Chef twirls rapidly as it hurls toward its target. During this spin, it can be grabbed with minimal effort, making it especially vulnerable to being tossed into pits or traps. The spinning continues briefly after landing, giving players a window to act before it recovers.

Notably, once the Chef draws its knives and begins its lunge, its trajectory is locked in. A quick sidestep can easily avoid the attack. Likewise, taking cover behind a wall or door is a reliable way to avoid getting sliced.

You can also stun it with valuables of any size.

Hidden

How to deal with the Hidden in R E P O
Hidden - note the floating breath. | © Semiwork Studios

The Hidden is an entity that remains completely invisible, making it one of the more elusive threats you'll encounter. Its presence can be detected by subtle cues: the sound of heavy breathing, faint black smoke trailing in the air, or the eerie, dark footprints it leaves behind.

Once it spots a player, the Hidden rushes in, seizes them, and attempts to carry them far away from their team before dropping them and vanishing. If a teammate is grabbed, it’s possible to intercept mid-abduction, grabbing the player back from its grasp.

Interestingly, a Hidden can be unintentionally helpful during final extraction. If you’re far from the truck, it might pick you up and move you closer, though this comes with serious risk, as it could cross paths with much more dangerous entities on the way.

Its smoky footprints can reveal its position. If armed with a melee weapon like a Baseball Bat, swinging at the signs of its presence might just land a hit.

Bowtie

Bowtie
Bowtie. | © Semiwork Studios

The Bowtie is a creature that aimlessly roams the area. It appears as an armless white entity with a signature bowtie, standing tall on two thick, trunk-like legs. Its elongated head and rhythmic stomping give it a strange, almost cartoonish presence as it patrols at a steady pace.

When it detects a player, the Bowtie abruptly morphs into a large industrial-style fan, unleashing a powerful gust of wind. This attack deals moderate direct damage, but its true danger lies in the chaos it causes - blasting players into walls, debris, or even other enemies, often resulting in far more severe injuries. During this wind phase, sprinting and jumping are disabled, making escape difficult unless the creature is neutralized quickly.

After unleashing its wind blast, the Bowtie usually flees the scene. However, it can occasionally enter a frenzied state while wandering, sprinting at high speed and damaging anything in its path indiscriminately.

Bowties are rooted in place while channeling their wind attack, leaving them vulnerable if you’re outside the blast zone. Fortunately, they’re fragile - one well-placed shot from a firearm will take them down, and melee weapons like Baseball Bats work just as well. Their heavy stomping gives away their location, so stay alert and don’t let them catch you off guard.

Mentalist

Mentalist
Mentalist. | © Semiwork Studios

The Mentalist is an entity with a distinctly alien appearance, silently floating through the level until it detects a player. Upon approaching its target, it initiates a psychic assault, levitating nearby objects before violently slamming them to the ground. Anyone caught in the blast radius takes a devastating 50 points of damage.

If a teammate is caught mid-air during the attack, you can intervene by grabbing and pulling them to safety. For best results, do this from a safe distance, or time it just before the attack concludes - when the Mentalist loses its grip and can no longer lift anything.

A clever trick to escape when being pursued by the Mentalist involves a risky use of its own power: sprint directly in front of it, and the moment it begins to glow (signaling its ability activation), quickly crouch. This will cause the Mentalist to launch you a considerable distance, putting space between you and the danger. Be warned, though: you’ll enter ragdoll mode mid-flight, making it a risky move in tight spaces or confined rooms.

Banger

Repo monster banger
Banger. | © Semiwork Studios

Bangers are monsters that always appear in trios. Upon spotting a player, they immediately ignite their fuses and begin a slow, determined march toward their target.

When killed, Bangers detonate in a powerful explosion. Any player caught in the blast radius will be forcefully launched, making them a serious hazard in tight spaces or near ledges.

A quick way to handle a Banger is to hit it twice, then toss it away, preferably into a pit for an easy elimination. Just remember: once their fuse is lit, there’s no way to extinguish it.

Each Banger gives off two key audio cues: a nearly silent ticking fuse (roughly 10 seconds long), and a soft shout just before detonation. Paying attention to these can mean the difference between survival and getting sent flying.

Level 3 Monsters

Headman

Headman
Headman. | © Semiwork Studios

The Headman is an entity that appears as an enormous, disembodied human head that silently drifts through the environment. It emits a distinctive clacking sound from its teeth as it patrols. Upon spotting a player directly, it unleashes a piercing scream and surges forward at high speed.

Unlike many other monsters, the Headman can target players even when they're hiding beneath furniture or cover, making it especially dangerous in confined areas.

While evading it is risky, crouch-sliding beneath the Headman can sometimes cause it to lose track of the player, though you're likely to take a hit in the process.

Weapons with strong knockback, such as the Baseball Bat, are highly effective. A well-timed strike can knock the Headman to the ground, creating a brief window for follow-up attacks before it recovers.

Robe

Repo Robe full body
Robe. | © Semiwork Studios

The Robe is a monster that silently patrols the area until it detects a player. Though it moves quietly, it will occasionally emit loud, infant-like crying, serving as a haunting cue that it’s nearby.

When the Robe spots a target, it emits a sharp noise to signal its aggression and begins pursuit. The screen of the chosen player will darken as a clear warning of being hunted. If it manages to catch up, the Robe unleashes a piercing scream that deals a lethal 100 damage.

As it moves, it leaves behind a subtle trail of dark particles - an important visual clue for locating or avoiding it. Players must be especially careful not to make eye contact with its mask; doing so causes the Robe to immediately dash forward, closing the distance dangerously fast.

When you hear its signature crying, scan your surroundings - this may be your only warning. If unprovoked, the Robe is slower than a walking player, making it possible to keep a distance. Even once angered, players can still outrun it by avoiding eye contact and not turning to face it.

If spotted, break line of sight before attempting to hide. Otherwise, the Robe will track your last known position and perform a crouched lunge attack to flush you out.

Huntsman

Huntsman
Huntsman. | © Semiwork Studios

The Huntsman is an enemy resembling a blind man who uses a rifle as both a walking stick and a deadly weapon. He relies entirely on sound to locate his targets. If he hears a noise from a player or a dropped item, he’ll immediately fire in that direction. A direct hit deals 100 damage and stuns the player on the spot.

You can use sound-generating items to your advantage, tossing them to bait his shots elsewhere. If you plan to grab him, it’s safest to first provoke a shot so he’s briefly disarmed.

There’s also a trick to stunning him: grab either his upper or lower half and spin quickly, lifting him off the ground. If done right, this will temporarily incapacitate him, allowing for an easy takedown. While this can be performed without baiting a shot, it’s significantly riskier, at least without range upgrades.

Reaper

Reaper
Reaper. | © Semiwork Studios

The Reaper is a Level 3 threat that takes the unsettling form of a scarecrow-like figure with bladed arms and a tattered pink dress. It aimlessly roams the level until it spots a player, at which point it charges forward, wildly slashing its arms and clearing a path by swatting away any items in its way, including those held by players.

Fortunately, the Reaper has a short attention span. Breaking the line of sight quickly is often enough to make it lose interest and abandon the chase.

Because of its tendency to disarm players mid-swing, direct confrontations are risky. If you need to engage or get close, it’s best to approach from behind while it's distracted or moving in the opposite direction.

Clown

Clown
Clown. | © Semiwork Studios

The Clown is a monster known for its thunderous stomps as it wanders the area. Once it spots a player, it unleashes a laser beam attack before advancing to deliver a powerful kick.

Dodging its laser requires timing: if you’re standing when it charges the beam, you can crouch to duck under it. Conversely, if you're already crouching, a quick jump can clear the blast. The same goes for its follow-up kick - well-timed jumps can help you evade the hit entirely.

While the Clown isn’t stunned by all object sizes, it’s still relatively easy to bring down with good positioning and clean throws. Properly timed hits with valuables during its recovery windows can wear it down. For a safer takedown, aim to use heavier or stun-capable objects to briefly disable it before moving in.

Trudge

The trudge wanders
Trudge. | © Semiwork Studios

The Trudge is a monster characterized by its slow, lumbering movement and considerable bulk. Once it spots a player, it lets out a distinct noise to alert its target, then begins trudging toward them. As it gets closer, it starts a slam attack, pulling in anything within its reach. Additionally, the Trudge can strike at players hiding under tables or other cover using its skull, dealing 50 damage with each blow.

With 500 health, the Trudge is a tough opponent, resisting the effects of typical stun-inducing items. One effective tactic is to use the Clown valuable: repeatedly damage the Trudge until the Clown is nearly destroyed, then activate it by honking its nose three times to detonate. This can deal a significant blow to the Trudge.

For players armed with knockback weapons, such as the Baseball Bat, the Trudge becomes more manageable. After knocking it down, you can continue to batter it with melee attacks or scrap, dealing damage while it's prone and unable to retaliate.

These are all of the monsters in R.E.P.O. so far! Do you have any additional advice? What crazy encounters have you already had in this game?

Verena Buchner
Verena Buchner