Medieval Dynasty Update 2.3: Time To Pick Up The Game Again

Medieval Dynasty makes you the peasant-turned-architect of your knightly dreams – and now, with fresh content and some updates. Time to pick up the game again!

Medieval dynasty
Time to build a brand new village in Medieval Dynasty! | © Toplitz Productions

Helping out fellow peasants, uncovering the secrets of some neighbors and building up your very own village from the ground – that's Medieval Dynasty in a nutshell. It's the type of game to mindlessly grind whenever real life gets too stressful. And grind, you will.

Developer Render Cube works tirelessly on new updates like we work on the perfect farm, enough wells in our own village and the never-ending search for the most skillful peasants to recruit – here's everything you need to know about the newest Update 2.3.

Medieval Dynasty Update 2.3

Render Cube blesses players with some great quality of life updates that'll make building, organizing and manage towns much easier – we're talking about an updated Economy Summary Tab, Items Stacking and House Presets (about time!) and the new Full Focus Skill (an updated version of the Handyman Skill). And, thank God, a "take all" option for looting.

One thing that's particularly exciting, especially for veterans, are new customization options. Because now, we can design villages in whole new ways – Painting is introduced! Enough with the brown-in-brown look of your flourishing town, it's time to get some eye-catchers in there.

Medieval dynasty
Thinking about recruiting the goat instead of that awful hunter you got in time of need? Understandable. | © Toplitz Productions

Dive back into the game for some chill-out time while simultaneously carrying eighty trees – it'll be worth it! That's not all, though, as we've got even more updates – additional and fixed content inclusive. Here are the full Patch Notes:

Updated

  • Player can hide unavailable items in People’s Demand Control tab in Management
  • Buildings costs are now visible in crafting menu
  • Item prices now take into account their condition
  • The total animal feed demand is now visible in the building details
  • Number of dye slots is now visible in the item description
  • Less poison reduction: Cherry Wine
  • Higher productivity: Bucket with Milk
  • Changed technology gain from crafting most items
  • Changed experience gain from crafting most items
  • Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
  • Reduced temperature of the hottest summer weather
  • Women with infants go for a walk outside their house
  • Building walls colorations for story villages
  • Mixed special audio effects: stagger and block break
  • New sounds of sword hitting snow
  • Slight network optimizations for Fields and Orchards
  • Reduced memory usage when a great number of NPCs is present
  • Tweaked projectile hit effects
  • All Languages updated
  • Skill Handyman has been removed. From now on, everyone can insulate their homes.
  • Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode.

Fixed

  • Husbandry animals leaving their pens
  • The map opening with the player marker in the centre
  • Centering on a player on a map
  • Inability to turn in side quests to Derwan during main story while on a horse
  • Broken vase given as a quest reward
  • Wrong bucket counting for event restrictions
  • Fixed reward for quest Flowertelling
  • Fixed weight of simple torch
  • Events not taking storages into account
  • Some events
  • Head shape of a player resetting after loading the game
  • Character's ears sticking closely to the head even if the helmet's visibility is turned off
  • Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
  • Melee weapons not having any reverb inside buildings and caves
  • Range weapons getting stuck preventing bandits from shooting

Added

  • Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
  • Economy summary tab - contains data from different time periods on items created and consumed in the village
  • Painting the walls of buildings with colours and patterns
  • House presets with sticks / logs / stones
  • Item stacks with different conditions
  • Option to take all items from containers and bandit corpses
  • Memorial Stone on the Oxbow map
  • New hit and swipe sounds for battle axe
  • Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
  • New footsteps sounds for NPCs and players - metal armour
  • Season switch sounds (different sounds for each season)
  • Projectiles spawning particles when breaking

The quality of life updates might just be the thing to rope players back into building up a whole new village – I will for sure!

Did you give Medieval Dynasty a try? Are there any updates you still miss? Let us know in the comments!

Tanja Haimerl
Tanja Haimerl