“Don’t Let Your Kids Be On Roblox” – Says The CEO Of... Roblox

Roblox CEO issues shocking advice to parents – is this the end for the platform’s young player base?

Roblox News
Roblox’s massive daily player base | © Reddit/X

Initially, Roblox was allowed for players aged 12 and up, but as of early this year, the age rating has been raised to 16 and above. But let’s be honest, have age ratings ever really stopped anyone? So, it’s no surprise that a huge chunk of Roblox players are still kids, millions of them diving headfirst into the madness of the platform. Too many, according to Roblox’s CEO, who has a simple tip for parents on how to avoid the risks. Here’s everything you need to know about the latest Roblox controversy.

Roblox: A Playground or a Risk?

Roblox is one of the biggest gaming platforms in the world, pulling in around 80 million players daily. What started as a simple game-building tool has evolved into a massive online universe where users can create, play, and even make money. With millions of kids flocking to the platform, it’s become a digital playground unlike any other. But just like any playground, not everything here is safe. From questionable content to shady gambling schemes, Roblox has faced heavy criticism over the years.

CEO Dave Baszucki recently addressed these concerns in a blunt statement: "If you’re not comfortable, don’t let your kids be on Roblox." His message to parents is clear—if you think the risks are too high, keep your children off the platform. While the company has implemented safety measures, such as restricting direct messaging for underage accounts, problems still persist. And despite its age rating of 16 and above, younger users still make up a significant portion of the player base. Out of Roblox’s 80 million daily active users, 29.7 million are under 13, meaning more than a third of the platform’s audience consists of children exposed to its risks.

CEO’s Simple but Bold Advice

Baszucki’s statement highlights a growing frustration with keeping Roblox completely kid-friendly. Despite filters, moderation, and security updates, the sheer size of the platform makes it impossible to monitor everything. Around 53.6 million daily users are 13 and older, but that still leaves nearly 30 million younger players roaming around in a digital world full of potential dangers. Instead of promising foolproof safety, the CEO puts responsibility back on parents. His advice may sound harsh, but in an environment this large, he believes it's the most realistic solution.

If you actually think about it, the statement isn’t surprising at all. Just remember the Mark Zuckerberg hearing, where a senator invited the parents of kids who had been bullied and harmed by Instagram and Facebook, demanding that Zuckerberg apologize and compensate them with his own personal money. Companies like Roblox and Meta can only do so much, but if parents leave a 10-year-old alone with a PC and no restrictions, allowing them to chat with creeps on Roblox, you might as well start a GoFundMe to cover future therapy costs.

What do you think—should platforms like Roblox take more responsibility, or is it up to parents to set boundaries? Tell us in the comments!

Leon Degen
Leon Degen