FragPunk has burst onto the competitive shooter scene, with its eclectic mix of characters, known as Lancers, blending fast-paced gun play with tactical hero-based mechanics. Your choice of Lancer isn’t just about picking a fighter, it’s about shaping the way you engage in combat, strategize with your team, and outplay your opponents.

With a roster of 13 distinctive fighters, understanding each Lancer's capabilities is crucial for success. To help you navigate the chaos, we have listed every Lancer’s abilities and skills, so you know exactly what to expect when you step into battle. If you want to know more about the new shooter in general, check out our article about it here.
Broker
Abilities:
- Skill Damage: Proficient at dealing direct damage and skill kills.
- Vision Control: Can obscure vision.
- Trap Placement: Able to set up various traps.
Skills:
- Goddard’s Vengeance (Q): A shoulder-launched rocket that causes explosive damage and knocks back enemies who are within a certain range.
- Smokestack Lightning (E): Throwable gadget that generates a smoke screen around the projectile.
- Cherry Bomb (T): A throwable device that generates several energy bombs on the ground. The bombs are triggered by the enemy’s approach, but detonate after a delay.
Nitro
Abilities:
- Fortification Defense: Excels at setting up fortifications and defenses.
- Trap Placement: Able to set up various traps.
Skills:
- Chug Chug (Q): Deploys a multi-functional tactical combat drone that can be controlled remotely.
- The Wall (E): Places a wall of shields formed by three pieces of cover across the designated location.
- Mr. Pewpew (T): Throws a sentry turret that fires automatically
Hollowpoint
Abilities:
- Skill Damage: Proficient at dealing direct damage and skill kills.
- Trap Placement: Able to set up various traps.
- Vision Control: Can obscure vision.
Skills:
- Meteora (Q): Uses a single-shot railgun with variable optics. When aiming down sights, the weapon charges and detects enemies in the field of view.
- Smoke Screen (E): Releases a forward-moving smoke screen. Enemies caught in the smoke will be revealed.
- Paparazzi (T): Deploys a trap that automatically attaches to a nearby enemy and exposes them. The gadget can be destroyed or removed by interaction.
Jaguar
Abilities:
- Trap Placement: Able to set up various traps.
- Vision Control: Can obscure vision.
- Detection: Possesses skills that locate enemies.
Skills:
- Live Wire (Q): Deploys an electric trap that deals damage and slows nearby enemies.
- Electric Avenue (E): Summons an electrical cage around the enemies in front of Jaguar, blocking their vision.
- I Can See For Miles (T): Displays the number of enemies ahead, and detects enemies who are low on health or affected by Jaguar’s skill. Increases movement speed.
Chum
Abilities:
- Trap Placement: Able to set up various traps.
- Skill Damage: Proficient at dealing direct damage and skill kills.
- Vision Control: Can obscure vision.
Skills:
- Chomper (Q): Release Chum’s best friend, Chomper! Chomper patrols the area he’s deployed in and will chase down enemies to bite them. He is indestructible. You can feed Chomper different baits to make him enter different modes.
- Explosive Bait (E): Place explosive bait that sticks to walls and explodes when triggered. When Chomper is fed this bait, he enters Explosive Mode and follows Chum, charging enemies to explode on contact.
Corona
Abilities:
- Teleportation: Able to transfer yourself or teammates to another location.
- Area Delay: Slows down enemies within an area.
- Frontal Assault: Excels in frontal combat and killing enemies.
Skills:
- Fast Lane (Q): Dashes forward a short distance. The dash distance is shorter when moving vertically.
- Ashes to Ashes (E): Throws a device that activates a war zone when hitting the ground, dealing minor damage over time to enemies in its zone. Provides Corona with damage reduction and a speed boost when in the war zone.
- Hothead (T): After a short charge, blinds all enemies looking directly at Corona.
Serket
Abilities:
- Vision Control: Can obscure vision.
- Area Delay: Slows down enemies within an area.
- Teleportation: Able to transfer yourself or teammates to another location.
Skills:
- Station to Station (Q): Conceals Serket and allows her to place a controllable beacon. Within a limited time, she can teleport to the beacon’s location. Enemies within the beacon’s view are displayed as sandstorms.
- Gold Dust Woman (E): Releases a dust tornado that moves forward slowly, slowing enemies in range.
- Dilemma (T): Throwable gadget that drags enemies in range towards it.

Pathojen
Abilities:
- Health Recovery: Restores health.
- Fortification Defense: Excels at setting up fortifications and defenses.
- Trap Placement: Able to set up various traps.
Skills:
- Emotional Rescue (Q): Throws a biomedical device that creates a healing field, restoring health to all allies within its zone.
- Shroom Wall (E): Erects a destructible fungus wall on the ground or in a doorway.
- Killer Queen (T): A throwable trap that can be activated manually or triggered when an enemy approaches. Lancers within its range will receive damage over time.
- Chemical Romance: Pathojen is immune to poison damage.
Zephyr
Abilities:
- Assassin: Proficient at stealth killing.
- Area Delay: Slows down enemies within an area.
- Teleportation: Able to transfer yourself or teammates to another location.
Skills:
- Midnight Rambler (Q): Enter optical cloaking mode. Only melee weapons are usable in this state. This mode deactivates upon taking damage or when firearms are used.
- Fade Away (E): Creates an area where Zephyr is fully invisible during her “Midnight Rambler.” Her cloaking time is unlimited in this area, but is temporarily disrupted whenever she’s attacked.
- Get Back (T): Deploys a dagger beacon. Reactivate the skill to teleport to it after a short delay. Using the skill will not interrupt Midnight Rambler.
Spider
Abilities:
- Teleportation: Able to transfer yourself or teammates to another location.
- Area Delay: Slows down enemies within an area.
- Trap Placement: Able to set up various traps.
Skills:
- Teleporter (Q): Place two teleporters. Spider can recall them remotely.
- Spirited Away (E): Throws a teleportation trap that takes effect after a short delay, teleporting the enemies in range to the location where Spider initially used the skill.
- Spider Web (T): Places a disorienting trap. Enemies who trigger it are briefly blinded and slowed.
Kismet
Abilities:
- Detection: Possesses skills that locate enemies.
- Skill Damage: Proficient at dealing direct damage and skill kills.
Skills:
- Hello, Goodbye (Q): Scans all enemies in front and within range of Kismet, exposing them.
- Misery Angel (E): Throws a bomb that deals damage to enemies in range, regardless of intervening barricades.
- Walk On The Wild Side (T): Enters Rift Walk mode, becoming invisible and invulnerable, but unable to see other Lancers.
Axon
Abilities:
- Skill Damage: Proficient at dealing direct damage and skill kills.
- Frontal Assault: Excels in frontal combat and killing enemies.
Skills:
- Electric Guitar (Q): An electric guitar modified for shooting that deals high damage to close-range enemies. Press Aim to throw two Sticky Fingers bombs. Every kill made with the guitar replenishes two uses. When activated, Axon can slide.
- Sticky Fingers (E): Throws a bouncing sticky grenade. Hold down the skill key to keep throwing. The grenade bounces off surfaces and sticks to an enemy, or detonates when the time is up.
- Super Freak (T): Axon is immune to blinds when activated.
Sonar
Abilities:
- Area Delay: Slows down enemies within an area.
- Detection: Possesses skills that locate enemies.
Skills:
- Echolocation (Q): Deploys an echolocation device that periodically reveals surrounding enemies when they move.
- Sonic Surge (E): Launches a sonic wave that exposes all enemies it hits. The wave releases a delayed sonic blast that knocks back, dazes, and further exposes enemies in range.
- Sound of Silence (T): Dampens the footsteps of the player and their surrounding teammates. Grants immunity to enemy Echolocation scans.

FragPunk’s Lancers offer an incredible depth of strategic variety, ensuring that no two matches ever play out the same way. With their diverse range of abilities – some built for aggressive play, others designed for tactical control, and a few specializing in deception and misdirection – every player can find a character that suits their preferred combat style.
But the beauty of FragPunk isn’t just in mastering a single Lancer – it’s in adapting to the game’s ever-changing mechanics. With rule-breaking gameplay elements and dynamic shifts that can alter the course of a match in an instant, learning multiple Lancers and understanding how they interact is key to staying ahead of the competition. The key to success isn’t just picking the strongest character, it’s understanding how to use them in any situation.
So, experiment with different Lancers, hone your skills, and embrace the unpredictability that makes FragPunk such a thrilling experience. The battlefield is yours to dominate – now get out there and break the rules!