In conversation with "Zain" game Developer of "Asura" and Founder of Ogre Head Studio.
India is a developing market for gaming and game development. And I believe that we will have many upcoming good titles from India in the near future. One such game is called "Asura," developed by Ogre Head Studio and released in April 2017.
In the world of indie games, we see lots of creative titles, and "Asura" is a game that seamlessly blends elements of Indian mythology with the captivating gameplay of a roguelike adventure.In the game you are reincarnated as a demon, and use your new-found powers and hatred to invade the 'Pancha Dvora'- the five fortresses of the Daeva empire. Embark on a journey to exact your vengeance against Hasirama - The God-King, Maharaja, and Slayer of Innocents.
The combination of a unique procedural skill tree along with RPG elements, Loot system and procedurally generated maps. Asura keeps u engaging. There have been recent updates to the game adding a more hardcore experience to the game called "Mahasura Difficulty". Also adding new Items and Artifacts to the game along with an Endless Mode called as "Vengeance Mode"
In conversation with Zain
I had a chance to have a conversation with Zainuddeen 'Zain' Fahadh, Founder of Ogre Head Studio. And here is what he wanted to say
What was the inspiration behind the creation of "Asura"?
The inspiration behind creating "Asura" stemmed from our passion for PC gaming during our free time. In 2014, we noticed a gap in studios developing games for the PC platform, especially from India. Thus, we founded Ogre Head Studio (OHS) with the intention of crafting PC and console titles for a global audience. Our design objective was to conceive a game featuring a procedurally generated skill tree deeply intertwined with Indian culture. Around this time, we found ourselves deeply engrossed in playing "Binding of Isaac," a rogue-like game by Edmund Mcmillen, which greatly influenced us. Moreover, our admiration for the Diablo series, particularly "Diablo 2," further fueled our creative vision.
Are there any New Upcoming games by Ogre Head Studio? If any, can we get some Sneak peek on it?
Yes, we're currently immersed in the development of our next title, Yodha. Yodha is a turn-based deck-builder game. While it's still in progress, we're excited to share more details in the near future. Stay tuned!
What advice would you give to aspiring indie game developers based on the experience of developing "Asura"?
My advice would be to start small. Begin by creating several small games, releasing them, and actively seeking feedback. Embrace each opportunity to learn and grow from your experiences. It's crucial not to set out aiming to create the next AAA title right away. Instead, focus on making something you're genuinely passionate about. Be prepared for setbacks and failures along the way; game development can be a challenging and unforgiving field. Nevertheless, it's an incredibly rewarding journey filled with creativity and excitement.
Is there anything else you'd like readers to know about "Asura" or Ogre Head Studio?
We founded Ogre Head Studio in 2014, and it's been a decade now that we've been crafting games. As a 100% independent studio, we're owned and managed by our founder, Zain Fahadh. Our mission is straightforward: to create EPIC PC and console titles for a global audience.
"Asura" definitely has an Impact in the Indie games genre And It was a pleasure covering such a gem from India. You can also check out Asura on steam.