Why Nintendo’s Switch 2 Will Never Recapture The Magic Of Their Classic Consoles

Nintendo has reinvented gaming time and time again – but with the Switch 2, the magic of those days seems to have faded.

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This must be what heaven looks like. | © Nintendo/EarlyGame

Ah, Nintendo. The company that taught us that mushrooms make you grow, that time travel works best with an ocarina, and that, no, the guy in the green hat is not Zelda. Nintendo has always been at the forefront of innovation – the fearless pioneer that redefined gaming with each new console. But now? Now we have the Nintendo Switch 2.

Back When Nintendo Changed The Game

Don't get me wrong – the Switch 2 will sell millions of units. But where's the magic? The breathtaking leaps forward that used to come with each new Nintendo generation? Let's take a trip down memory lane, back to when every Nintendo console wasn't just an upgrade, it was a revolution.

NES (1983) – The Birth Of Modern Video Games

Before the NES, the video game industry was in ruins. Then Nintendo arrived and said, “Here, take Mario, Zelda, and Metroid – you’re welcome.” The NES didn’t just introduce some of the most iconic franchises of all time; it set the standard for game controllers with the D-pad and button layout still used today. Without the NES, we might still be stuck with arcade-style joysticks.

Super Nintendo (1990) – Mode 7 And The Rise Of Cinematic Gaming

The NES put gaming back on track, but the Super Nintendo (SNES) turned it into pure art. Beyond its stunning 16-bit graphics, its standout feature was "Mode 7" – a pseudo-3D effect that allowed tracks in Super Mario Kart and world maps in Final Fantasy VI to scale and rotate smoothly. A literal game changer.

Nintendo 64 (1996) – Welcome To The Third Dimension

Then came the N64. While others were still perfecting 2D, Nintendo took us into fully realized 3D worlds. Super Mario 64 wasn't just a game – it was a revolution. The analog stick gave players precise control over Mario's every move, setting a new standard for 3D games that others spent years trying to catch up to.

GameCube (2001) – The Powerhouse With The Best Controller Ever

The compact, cube-shaped console was a beast of raw power that could easily compete with its rivals. Metroid Prime looked like interactive sci-fi art, and The Legend of Zelda: The Wind Waker proved that cel-shading could be timeless. And then there was the controller – still considered one of the best ever made. Nintendo may not have led the market, but they delivered the most innovative experiences.

The Revolution: Portable, 3D & Motion-Control Gaming

The Game Boy made gaming portable. The DS introduced touch screens. And the Wii? It made us the controllers. Suddenly, 90-year-old grandmas were playing Wii Sports, gyms were advertising Wii Fit, and Zelda: Twilight Princess felt like real swordplay. Then came the 3DS – a handheld console that offered true 3D gaming without glasses. It was a technological marvel that felt like magic.

And Now?

And here we are with the Switch 2. Sure, it has upgrades – a little more power, a better screen, maybe a few new features. But it's not a revolution. Nintendo used to reinvent games with every console. Now, they seem content to just coast on past success.

Will the Switch 2 be a great console? Probably. Will it give us that “Holy cow, what is THIS?!” moment we used to get with every new Nintendo launch? Probably not. And that’s a real shame.

Johanna Goebel
Johanna Goebel