This Zelda-inspired survival game reverses everything you're used to do

Towers of Aghasba takes what you're used to from a survival game like this and turns it around.

You have to bring nature back to this dead, dry world. | © Dreamlit Inc.

Towers of Aghasba just launched its early access on PC and PlayStation 5 but already amazes players with its very unique way.

Inspired by Zelda and Ghibli

The game doesn’t make a secret out of the fact that it is highly inspired by the Zelda franchise with its open fantasy world, ready to be explored via glider or climbing, while you keep an eye on your stamina and fight enemies with weapons that will break sooner or later.

Another big influence are the Ghibli movies, while the development team behind the game even features a Ghibli artist. But this doesn’t mean that Towers of Aghasba is just copying from others – quite the opposite: The game is in a survival-crafting title by any means, but with an interesting twist.

Doesn't this remind you of Hyrule's tropical forest of Faron? | © Dreamlit Inc.

Different than other survival games

While in most games like this, players have to tear down a local ecosystem to convert plants into homes and animals into food just to exchange the beauty of nature with something different that could or could not be similarly beautiful, Towers of Aghasba wants you to do something a bit different.

You still have to pick some resources to improve your equipment, but you do all this in favor of nature. Your task is to bring the brownish, dead landscape back to a flourishing, healthy world full of creatures and amazing landmarks.

The future of Aghasba

Since the game is in early access – and is planned to be until at least 2026 – the developers still have plans for the future, so players that jump in now can expect the updates you can see below. They include new regions, modes and quests.

There is a lot to come to Towers of Aghasba. | © Dreamlit Inc.

What do you think about this turn to the survival-game formular? Will you give Towers of Aghasba a try?

Daniel Fersch
Daniel Fersch